Magic of the Dark Ages
Damage
-Deal 2d8
- Damage can always be waved
Modifiers: Power Point Modifier Penalty to resist
-Damage dealt is 2d6 -1
-The attack gains AP2 for each pp invested +1
- the attack knocks targets back d4 (str. vs roll to resist) +1
Range:
-Touch +0
-Smarts in ranges or spirit ( chosen at creation) +1
- 2x Smarts/ Spirit ( chosen at creation) +2
Duration:
- Instant +0
- 3 rounds +1
- 3 minutes +2
-1 hour +3
Area of Effect:
- Small Burst +1 -1
- Medium Burst +2 -2
- Large Burst +4 -3
- Cone Template +3 -2
Targets:
- 1 target +0
- 2 targets +1
- 4 targets +2
Misc:
- The spell only does non-lethal damage -1
- Damage is only 2d6 -1
Circles:
Destruction.
- Bonus damage +1 -1
- Bonus damage +2 -2
- Bonus Damage +4 -3
Life.
- A basic attack heals 1 wound +0
- A basic attacks Heals 1 wound and removes shaken -1
- A basic attacks heals 2 wounds -2
Conjuring.
-A single creature with 3 attribute points and 8 skill points. the creatures disapears at the end of duration. It also gains a single edge if you score a raise.
- Per 2 attribute points +1
- Per 4 skill points +1
- Per edge the creatures has +1
- For each increase in natural damage die above str+d4 (default) +1
Weakening.
Enhancing.
-Deal 2d8
- Damage can always be waved
Modifiers: Power Point Modifier Penalty to resist
-Damage dealt is 2d6 -1
-The attack gains AP2 for each pp invested +1
- the attack knocks targets back d4 (str. vs roll to resist) +1
Range:
-Touch +0
-Smarts in ranges or spirit ( chosen at creation) +1
- 2x Smarts/ Spirit ( chosen at creation) +2
Duration:
- Instant +0
- 3 rounds +1
- 3 minutes +2
-1 hour +3
Area of Effect:
- Small Burst +1 -1
- Medium Burst +2 -2
- Large Burst +4 -3
- Cone Template +3 -2
Targets:
- 1 target +0
- 2 targets +1
- 4 targets +2
Misc:
- The spell only does non-lethal damage -1
- Damage is only 2d6 -1
Circles:
Destruction.
- Bonus damage +1 -1
- Bonus damage +2 -2
- Bonus Damage +4 -3
Life.
- A basic attack heals 1 wound +0
- A basic attacks Heals 1 wound and removes shaken -1
- A basic attacks heals 2 wounds -2
Conjuring.
-A single creature with 3 attribute points and 8 skill points. the creatures disapears at the end of duration. It also gains a single edge if you score a raise.
- Per 2 attribute points +1
- Per 4 skill points +1
- Per edge the creatures has +1
- For each increase in natural damage die above str+d4 (default) +1
Weakening.
Enhancing.